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Every internal dungeon block has two door openings in each one of its fours sides, one above the other, arranged diagonally. Internal blocks These form the core of the dungeon, where most rooms and corridors are placed. There are two types of blocks: internal and border. Dungeon Blocks ĭungeons are built from blocks by assembling them together side-by-side on a 2D grid. It has also been voiced that because the number of blocks in the source material is limited, most dungeons lack diversity/variance, and hence all dungeons tend to look like each other. While Main Quest dungeons may be the biggest dungeons in the game, it has been commented by some that even the least of the random dungeons are logically too large for the majority of quests. These were most likely generated via a pseudo-random program of some type, but Main Quest dungeons are an exception, because these were all hand-crafted.
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While most dungeons appear to be a random conglomerate of different modules, they were hard-coded in the release media and thus are never-changing. Schematic of a dungeon consisting of two internal blocks (purple) and border blocks in orange.Īs stated above, a dungeon consists of up to 32 blocks: some of these (the ones located in the center of the dungeon) are connected to all four cardinally adjacent blocks, since there are two connecting passages in each of the four cardinal directions, and thus there are eight paths leading out of each of these blocks. The only exceptions are objects in Main Quest dungeons, these quest items are statically defined and therefore always found in the same locations within their dungeons. The process of finding a quest object in a dungeon is called dungeon crawling, since the location of a quest object is determined randomly and, in most cases, it is necessary to thoroughly search the dungeon step-by-step. Being told of their locations during the course of quests, which is the most common way.Received as a guild-promotion reward (see Thieves Guild and Dark Brotherhood).Received as the reward for a completed quest (almost exclusively for the Fighters Guild).Found on the bodies of fallen enemies or as loot in treasure piles.Exploring the wilderness, which can take several days with no guarantee of success.The player can discover new dungeon locations in one of three ways: If the player's objective is to kill the quest object, then this must be done as well.Īt the start of the game, only Common Cemeteries and Privateer's Hold are known to the player's character and visible on the fast travel map all others must be discovered. Many quests require the player to enter a dungeon and find a quest object within this can be an item, monster, or NPC.
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Dungeons are an essential component of gameplay.
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